﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Brain.Skinning
{
    public delegate void SetBoneValues(BoneKeyFrameCollection bone,
        Vector3 scale, Quaternion rotation, Vector3 position,
        ref Vector3? newScale, ref Quaternion? newRotation, ref Vector3? newPosition);
}
